Le blog d'un loup pas vraiment solitaire

Archives: 2014
Rédigé par YannG | 04 novembre 2014 | Classé dans: News | Mots clés: conversion, models

Import Wolf:ET MDM/MDX Models Into Blender

Few months ago, I have successfully tried to import RTCW MDS models into Blender, but my primary goal was to import Wolf:ET MDM/MDX models into Blender.

This goal is now reached, and this is how the Allied soldier looks into Blender:

The next step is now to import back the tweaked model from Blender to Wolf:ET engine.

Note: Body player models are headless, because head models are stored separately into distinct files, Bodies and heads are combined again when engine display players.

Rédigé par YannG | 26 octobre 2014 | Classé dans: News | Mots clés: screenshot

One Building More

Here is some screenshots of another large building for the first playable map.

Inside seems a little empty actually.

Rédigé par YannG | 07 septembre 2014 | Classé dans: News | Mots clés: eye candy, screenshot

Another Tree

Here is some screenshots for another tree that can be put in maps to get more diversity of vegetation.

This is Kic's model, edited, tweaked and UV mapped by me.

I did not make the model, or even the concept of this model. All of this belong to their rightful owners, i only adapted and coded that stuff for the Wolfzone mod.

If any of the original authors have a problem, complaints or issues, please feel free to contact me and I will make the appropriate changes. Aside from that, thanks to the original authors for their awesome models. Thank you.

Rédigé par YannG | 19 août 2014 | Classé dans: News | Mots clés: screenshot

New Building For The First Map

Here are some screenshots of a large building made for the first playable map.

It's currently possible to freely walk around all areas of the building, all parts are reachable, but doors who can be opened, closed or locked will be added later.