Wolfzone

A S.T.A.L.K.E.R.: Call of Pripyat Total Conversion

Tags: screenshot
Written by YannG | 22 july 2015 | Classified in: News | Tags: screenshot, tree

Trees Cover Added To Crossroad Map

After a lot of work, main buildings are placed into the map and global layout is defined, so it's time now to improve the map's field of view with some nice eyes candies.

To do this, I going to use tree models I have recently re-worked and tweaked, and I added a bunch of them into the map in order to simulate a minimalistic forest vegetal covering.

By trimming visibility, this vegetation allows to improve strategy and discretion concerning the progression of the various fights, tasks and quests who can be played according to actions that the game engine could ask the player to complete.


Written by YannG | 16 january 2015 | Classified in: News | Tags: screenshot

More Trees

Now I have tweaked Wolf:ET default tree and foliages models, four tree types are available for the mod with several bark and foliage textures.

I did not make these models, or even the concept of these models. All of this belong to their rightful owners, i only adapted and coded that stuff for the Wolfzone mod.

If any of the original authors have a problem, complaints or issues, please feel free to contact me and I will make the appropriate changes. Aside from that, thanks to the original authors for their awesome models. Thank you.


Written by YannG | 26 october 2014 | Classified in: News | Tags: screenshot

One Building More

Here is some screenshots of another large building for the first playable map.

Inside seems a little empty actually.