Wolfzone

A Wolfenstein: Enemy Territory Total Conversion

Tags: texture
Written by YannG | 27 february 2015 | Classified in: News | Tags: texture, model

Default Axis Player Model Texture Test

As the import process of MDM/MDX models from Blender to Wolf:ET engine is not yet available, I tried to re-texture the existing Axis model to use it while waiting for a better option.

I really like the result, but sadly, Wolf:ET MDM/MDX models used by the game have several awful design flaws.