Le blog d'un loup pas vraiment solitaire

Mots clés: work-in-progress
Rédigé par YannG | 20 janvier 2016 | Classé dans: News | Mots clés: work in progress, engine

January 20 News

The engine runs well now, both on Windows and Linux, but i have delayed the release for a few days more to improve and polish a bit some parts of the mod.

Game mode:

It only remain one game mode now: "Objective". A stopwatch team deathmatch mode with infinite respawn (for bots and player) and objectives (but objectives will be implemented later).

Game time:

You can now select the stopwatch time before running the map. Time can be set from 1 to 60 minutes.


I have found a way to get more control for bots, so i started to implement some behaviors. The first and more important one is to prevent the bot to stay static at the same place for a long time. Bot move randomly now from waypoints to waypoints searching for some enemies and engage you as soon as it see you.

One issue is that even at lowest skill level bots are deadly if you don't move fast enough, i will lower this too efficient accuracy in the next releases.

I have also added a last waypoints stack list to avoid to use the same waypoint too often.

Grass shader:

Wolfenstein: Enemy Territory foliage technology is really a FPS killer if you don't use it with care, and grass cover use this feature.

While tweaking it, i found that removing the deformVertexes function and setting outer distanceCull to 4096 instead of 0, there is almost no FPS drop.


I'm working on it. As soon as i think playing with the mod is fun with those last improvements, i will make the Windows and Linux archive and then release them.